• Worked on the general layout of the UI.
  • The 3D Engine now supports multiple shader programs. I am quite proud on the shader of the globe. I can feed the graphics card with almost raw statistical data from the backend. For now the JavaScript layer still has to do some deserializing, but I have some ideas to eliminate even that.
  • Introduced partial graph executions to knit to allow easier callbacks. A little like lambda functions in other languages.
  • Worked on composite kinds - so kinds which have several subcompontents which can be accessed individually. Imagine a struct from C.

Next week I want to get the node editor running again and hope to fix several bugs in the knit language, which were introduced with all the changes. I hope that end of next week the players can write their first simple scripts to control the movement of their island.


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Version 2017.08.04 Aug 04, 2017

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