- Worked on the general layout of the UI.
- Introduced partial graph executions to knit to allow easier callbacks. A little like lambda functions in other languages.
- Worked on composite kinds - so kinds which have several subcompontents which can be accessed individually. Imagine a struct from C.
Next week I want to get the node editor running again and hope to fix several bugs in the knit language, which were introduced with all the changes. I hope that end of next week the players can write their first simple scripts to control the movement of their island.