No release today.
The last weeks I have spend less time writing code and thinking more about the world, the character simulation and the game in general. I think the main issue I have currently with the game (and myself), is that I want too much and everything at the same time.
So I decided on some compromises:
I am currently adjusting the knit compiler to the changes, this decision and the use of Akka, a framework for distributed computations, brought: I'm removing volatile data types and automatic change propagation as they are not necessary anymore. I also plan to decouple the structure analysis level completely from the execution level to support multi threading better. All this should result in an improved performance and simpler API.