- Data from the front end is now nicely routed through the back end and vice versa.
- The game logic is now handled in multiple threads. Basically the world is split in as many regions as there are CPU cores and everything inside the region is then computed on its own thread.
- Started working on a world with a dynamic shape. Sectors (the smallest unit of space comparable to a quadratic or hexagonal game tile), will change their neighboring sectors throughout the game.
- Draft for the new UI design (not that there was much of an old one). Currently there is really not working much, but I decided to release a version now anyway.
reign 48 MB
Version 2017.06.16 Jun 16, 2017